Comments on: Hackathon, Day 2 http://dyrbye.ca/2013/10/hackathon-day-2-2/ Web Developer and Digital Humanist Thu, 04 Dec 2014 22:01:11 +0000 hourly 1 By: Chris R http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-17 Wed, 30 Oct 2013 05:38:10 +0000 http://adyrbye.wordpress.com/?p=55#comment-17 Hah. Good plan; don’t bite off an excess of stuff. It’s enough, sometimes, to make a minimal prototype.

Anyway, awesomesauce; I look forward to seeing it sometime.

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By: adyrbye http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-16 Sun, 27 Oct 2013 20:02:32 +0000 http://adyrbye.wordpress.com/?p=55#comment-16 In reply to Chris R.

Heya, Chris! Challenge is a good word for it. At this point, I’ve realized I’m going to have to scale back dramatically. Even the pared-down version of the D&D Essentials ruleset I’d been working from is proving too cumbersome now that I’m at the point of defining functions to govern interactions. It would probably be doable if I had a team to work with, but c’est la vie.
I am indeed aiming for in-browser JavaScript. It’s a learning exercise for right now – I’m still figuring out object-oriented programming, never mind JavaScript – so I haven’t given much thought to persistence beyond sticking it on a server. I’ll be happy if I can get one room working; anything more is icing. :p

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By: Chris R http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-15 Sun, 27 Oct 2013 19:32:12 +0000 http://adyrbye.wordpress.com/?p=55#comment-15 I’m impressed; game development, and especially the challenge of setting goals for it, never ceases to impress me with the challenge involved.

How are you planning to implement it? In-browser javascript? What sort of backend for persistence are you thinking of?

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