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	<title>
	Comments on: Hackathon, Day 2	</title>
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	<link>http://dyrbye.ca/2013/10/hackathon-day-2-2/</link>
	<description>Web Developer and Digital Humanist</description>
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		<title>
		By: Chris R		</title>
		<link>http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-17</link>

		<dc:creator><![CDATA[Chris R]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 05:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://adyrbye.wordpress.com/?p=55#comment-17</guid>

					<description><![CDATA[Hah. Good plan; don&#039;t bite off an excess of stuff. It&#039;s enough, sometimes, to make a minimal prototype.

Anyway, awesomesauce; I look forward to seeing it sometime.]]></description>
			<content:encoded><![CDATA[<p>Hah. Good plan; don&#8217;t bite off an excess of stuff. It&#8217;s enough, sometimes, to make a minimal prototype.</p>
<p>Anyway, awesomesauce; I look forward to seeing it sometime.</p>
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		<title>
		By: adyrbye		</title>
		<link>http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-16</link>

		<dc:creator><![CDATA[adyrbye]]></dc:creator>
		<pubDate>Sun, 27 Oct 2013 20:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://adyrbye.wordpress.com/?p=55#comment-16</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-15&quot;&gt;Chris R&lt;/a&gt;.

Heya, Chris! Challenge is a good word for it. At this point, I&#039;ve realized I&#039;m going to have to scale back dramatically. Even the pared-down version of the D&#038;D Essentials ruleset I&#039;d been working from is proving too cumbersome now that I&#039;m at the point of defining functions to govern interactions. It would probably be doable if I had a team to work with, but c&#039;est la vie.
I am indeed aiming for in-browser JavaScript. It&#039;s a learning exercise for right now - I&#039;m still figuring out object-oriented programming, never mind JavaScript - so I haven&#039;t given much thought to persistence beyond sticking it on a server. I&#039;ll be happy if I can get one room working; anything more is icing. :p]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-15">Chris R</a>.</p>
<p>Heya, Chris! Challenge is a good word for it. At this point, I&#8217;ve realized I&#8217;m going to have to scale back dramatically. Even the pared-down version of the D&amp;D Essentials ruleset I&#8217;d been working from is proving too cumbersome now that I&#8217;m at the point of defining functions to govern interactions. It would probably be doable if I had a team to work with, but c&#8217;est la vie.<br />
I am indeed aiming for in-browser JavaScript. It&#8217;s a learning exercise for right now &#8211; I&#8217;m still figuring out object-oriented programming, never mind JavaScript &#8211; so I haven&#8217;t given much thought to persistence beyond sticking it on a server. I&#8217;ll be happy if I can get one room working; anything more is icing. :p</p>
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		<item>
		<title>
		By: Chris R		</title>
		<link>http://dyrbye.ca/2013/10/hackathon-day-2-2/#comment-15</link>

		<dc:creator><![CDATA[Chris R]]></dc:creator>
		<pubDate>Sun, 27 Oct 2013 19:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://adyrbye.wordpress.com/?p=55#comment-15</guid>

					<description><![CDATA[I&#039;m impressed; game development, and especially the challenge of setting goals for it, never ceases to impress me with the challenge involved.

How are you planning to implement it? In-browser javascript? What sort of backend for persistence are you thinking of?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m impressed; game development, and especially the challenge of setting goals for it, never ceases to impress me with the challenge involved.</p>
<p>How are you planning to implement it? In-browser javascript? What sort of backend for persistence are you thinking of?</p>
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